InSanity is a pixel-art 2D platform shooter Metroidvania-like with puzzle elements developed in Construct 2.

InSanity is based on the story of P., an investigator that has the objective to save his love from death.

It’s a 2-weeks Digital Bros Game Academy project. Texts are totally in italian.


8-man: 4 designers, 2 artists, 2 programmers

My role

Project Lead

Executed tasks

  • – Ideation of game logics and mechanics with other designers
  • – Redaction of GDD
  • Coordination of designers
  • – Design and implementation of UI in Construct 2

Technology used

  • Documents: Microsoft Office (Word, Power Point)
  • Game engine: Construct 2
  • Collaboration tool: Trello
  • Git: SourceTree (with Github)
  • – Flow chart: yEd
  • Cloud storage: Google Drive
  • – Team communication: Whatsapp